United States Leadership in Immersive Technology Act of 2025
[Congressional Bills 119th Congress] [From the U.S. Government Publishing Office] [H.R. 2321 Introduced in House (IH)] <DOC> 119th CONGRESS 1st Session H. R. 2321 To establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes. _______________________________________________________________________ IN THE HOUSE OF REPRESENTATIVES March 25, 2025 Ms. DelBene (for herself and Mr. Pfluger) introduced the following bill; which was referred to the Committee on Energy and Commerce _______________________________________________________________________ A BILL To establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes. Be it enacted by the Senate and House of Representatives of the United States of America in Congress assembled, SECTION 1. SHORT TITLE. This Act may be cited as the ``United States Leadership in Immersive Technology Act of 2025''. SEC. 2. FINDINGS. Congress finds the following: (1) Immersive technology was included in the initial list of key technology focus areas in section 10387(c) of the Research and Development, Competition, and Innovation Act (42 U.S.C. 19107(c)) because it is an important part of the integrated ecosystem of emerging technologies. (2) Immersive technology has been designated a critical technology by both the National Science and Technology Council and the Department of Defense because of its importance to both economic competitiveness and national security. (3) Immersive technology, which includes augmented reality, virtual reality, and mixed reality, is widely expected to function as the next major computing platform. (4) Immersive technology will affect all sectors of society, creating new employment opportunities, new economic incentives, and new ways of communicating, learning, and engaging with the world. (5) Immersive technology was invented in the United States, and the Unite
Science, Technology, Communications
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